Azure_Knight
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Sorcerer.
Do they have Monks yet in edition 4?
I've still been clinging to 3/3.5 too, the 4th edition seemed kind of dumbed down and unnatural to me at first glance, but I'd really like to give it a chance. You'll have to give that lengthy explanation sometime Von Hase, I'd like to hear it.
From what I have read, no, there are no Monks in 4th Edition yet. However, there is a profoundly cool and effective new class called Avenger that is sort of like a Divine Assassin meets Jedi meets Monk. If you were going to 'convert' a previous edition Monk, I would highly suggest that class.
4th Edition is extremely streamlined and simplified.
If you're coming at it from 3.0 / 3.5, it will take some time to wrap your head around the paradigm shift, but once you do, you'll never want to look back. Promise.
Here are some points to get you started in understanding the new rules...
Hit Points DO NOT represent your ability to take damage. They now represent your ability to AVOID injury - by dodging, weaving, seeing it coming, blocking, defense spells, luck, etc. Hit Points now represent your character's skill, stamina, morale, and prowess. This is important to understand, because MANY classes have the ability to restore Hit Points instantly, by a variety of means. For example, the Warlord restores Hit Points by Inspiring his allies to advantageous tactics, while the Bard restores Hit Points by increasing and restoring morale.
When a character has no Hit Points to avoid injury, they are then injured or wounded when they are hit. This comes into play by the fact that 'Minions' (aka mooks, grunts, nameless peons, etc.) have no Hit Points. If you hit them, they're done. Non-heroic NPCs generally have no Hit Points, and their ability to defend themselves is represented solely by their Defense scores.
That should get your mind opened enough to absorb the rest of the 4th Edition rules. I would highly suggest you read them. It's a fine product, and this is someone who's been playing since the first boxed sets in the 70s.