I am really into audio processing and synthesis, both via analog and digital processes. As it concerns synthesis, I enjoy exploring, designing, and programming analog and digital subtractive, the use of hard- and soft-sync, frequency- and phase-modulation, vector synthesis, wave sequencing, wave-terrain, VOSIM, FOF, additive, physical modeling through waveguides, granular synthesis, and wavelet transforms. I am also a big fan of sampling techniques including the design and mapping of articulated libraries based on the above-mentioned forms of synthesis as well as the capture of acoustic phenomena.
Once those sounds are generated, I enjoy exploring, designing, and programming algorithms and circuits to do compression, expansion, limiting, boost (treble and non-linear), overdrive, distortion, fuzz, tremelo, vibrato, chorus, flanging, phasing, wah, autowah, envelope filtering, synthetic filtering, valve amplification, delay, analog tape delay, BBD delay, spring reverberation, parametric reverberation, equalization, spectral dynamic eq, DC offset, waveshaping, quantization, decimation, wavewrapping, rectification, feedback looping, bitswapping, logic masking, soft/hard clipping, ring modulation, non-temporal convolution, wavelet morph and resynthesis, square root distortion, frequency-shifting, and formant-shifting, among others.
I don't know anyone in real-life who is into that sort of thing, but I know a few people on the Internet who are.
I really love that stuff. Electronic audio as it concerns timbre and its application in the production of music is just a joy to me - a perfect mix of geek-ness and the exploration of sensation, feeling, thought, and intuition through music. :music:
cheers,
Ian