Aren't they already differences in definitions? Hence the importance of both connotation and denotation? Definitions are just as....inexact as the things they're trying to describe, typically. I would say that building knowledge is a lot easier than building a national culture that people are aware of; for example, I know spanish and have been learning about the culture but it's hard for me to actually 'understand' the culture like a hispanic would. Same for German. I would be an ineffective situation in both German and South America. With that being said, I am worldly in that I 'know' about their culture. I don't understand it but I know about it. And I'm not sure if the flaws are showing because of lack of knowledge, I think it's showing because of bigotry. Slightly related but not the same concept.
Yep. It's kind of indepth. If you beat the game at different times in the story, you get completely different endings. Wild Arms...I kind of always managed to get completely distracted and then end up not knowing what I was supposed to do in the slightest, IIRC. If I don't think my character has the proper motivation to do a quest, I start feeling like I'm doing something senseless. I don't remember any incidents in particular. Well, for example, I know during Tales of Symphonia, the whole arc where you're in the desert just spending time looking for a special item. The special item was needed but I felt as if I HAD to be there for some obscure reason and, as such, I kind of got bored and stopped playing. I guess I just need decent motivation. Yeah, I hate objective based mission, FFXI was actually rather decent in that regard.
Heh. I find classical music to be quite repetitious most of the time. Video game music tends to have the melody and then plays on it a lot, kind of like the genre of Trance. Hehe. Final Fantasy...I remember quitting half way through FF7 because I didn't quite understand what I was doing (A bit after invading the Shinra building) anymore. I do enjoy FF music a bit though, not a lot, but a bit.