What video game(s) do you find inspiring?

If I had to narrow it down to a couple of games, It would have to be Final Fantasy VII and Metal Gear Solid 3 : Snake Eater. The overall story and experience of them both is very much something that has never left me.

More recently and some honorable mentions :

What Remains of Edith Finch
Brothers
Mass Effect Series
KOTOR 1 & 2
Heavy Rain
Beyond : Two Souls
The Last of Us
Red Dead Redemption
Some of the older Assassin Creeds'
That's a good list.
 
If I had to narrow it down to a couple of games, It would have to be Final Fantasy VII and Metal Gear Solid 3 : Snake Eater. The overall story and experience of them both is very much something that has never left me.

More recently and some honorable mentions :

What Remains of Edith Finch
Brothers
Mass Effect Series
KOTOR 1 & 2
Heavy Rain
Beyond : Two Souls
The Last of Us
Red Dead Redemption
Some of the older Assassin Creeds'

A few weeks ago I asked my coworkers if they knew what a chocobo
was and can you believe not a single one of them knew!?!

I was personally offended.
 
Did you play World of Goo? It's a strange little game. It's mostly about solving puzzles, but there are bits of message in there. Nothing revolutionary, just inventive ways to weave allegory into a video game.

 
images - 2020-08-29T041005.556.webp
Tetris
I like it as a metaphor for something about life:
You can waste time not thinking things can work out and come together. You can waste time complaining that you shouldn't have to deal with some things in life, or that different things should come. You can complain about how life is and try to change the basic rules...
OR
You can deal with what's in your life accepting what's coming at you, and the rules of the game, and get through responsively before you're buried by your own arrogance.
 
The dragon age series, I love the captivating world they managed to build filled with beautiful characters
Alan Wake, a suspenseful survival horror with a thrilling story
Hellblade Senua's sacrifice, a fascinating jourmey into psychosis
Fable series, the morality of this games is very interesting and at times funny
The last of us series, the narrative and the messages of these game is marvellous
God of war, a journey about parenthood and catharsis
Death stranding, a srory about loss and rebirth
Bioshock series, the story is very compelling enriched by superb sceneries
Metal gear saga
These are some of my favourites
 
I don't know about "inspiring" but there's only two games I play occasionally.

The Long Dark

And

7 days to die

There ya go, my go to's.

I like the long dark because it's atmospheric. I like 7 days to die cuz I like to dig for oil, that's all I do in that game, I actually just run away from the zombies not into them
 
The X-Com series, though I haven't played all of them and I know there are some real duds.

I always thought it was the perfect blend of strategy, randomness, probability and tension. I never knew how fun (and stressful, lol) an ironman game was until I played one in the X-Com universe. I actually started sweating a few times hitting 'next turn', hoping none of my soldiers got rekt.

Also missing 98% chance shots = "fuck this piece of shit game and fuck all the developers. I'm never playing this again". 30 minutes later....I'm back in. That game is too addictive.
 
Kojima's work speaks to me. Especially his conceptual approach and themes of his game. His game design usually centers around user experience. Its a shame PT didn't get made. Best demo of a game ever. He makes memorable experiences. You will change playing his game. Huge fan. INFJ....hmm. I'll think on it.
 
FFIV - First video game where I actually developed an emotional connection to the characters.

300


Chrono Trigger

Another great example of the fantastic worlds that could be created through games. How can you lose when you pair up Akira Toriyama and Squaresoft?

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River City Ransom
Insanely fun beat-em-up where the glitches even increase the fun factor

river-city-ransom-article.jpg
 
Two examples come to mind: Talos Principle (as you might have guessed from my avatar) and Disco Elysium.

The Talos Principle is, in the most simple terms, a cure for nihilism. As silly and self-contradictory that philosophy is (although what I'm talking about can be more accurately defined as a state of mind), it's still far too pervasive today, and this game has just the right antidote. This game is worth more than money, and it epitomizes the potential of video games that goes beyond satisfying gameplay or compelling story. There are so many fascinating analogies and parables throughout the game that explain the in-game world, which in turn bears much relevance to timeless concepts regarding human nature.

As for DE - what I truly love about this game is that it put me into a sort of trance. For a few days, it was like I adopted my super pumped conceptualization skill into real life, and saw completely mundane objects in a new light. It was a strange dream-like state, where a tree wasn't a tree, but a subterranean hand piercing the earth, reaching for something. I felt dissociated; and yet more lucid and alive than ever. It was immensely beautiful. I wish I could express how beautiful it was. I haven't been able to recreate that disposition of mind since, but I'm sure I wrote plenty of magniloquent ramblings in that frenzied affectation. Oh how I miss my disco glasses.

The way it handles character definition is unique and offers much depth. It has a bizarre balance where it offers you a humorous piece of dialog, only to reveal a deeply poignant moment of clarity about the state of the world a few minutes later. I've never experienced anything like that, and it's one of the few games that actually made me cry.

I'm only slightly exaggerating when I say both of these games deserve to be enshrined in a hall of greatest human creations.
 
Ni No Kuni - Wrath of the White Witch
Caligula Effect- Overdose
Eternal Sonata

they've all made me cry and feel many feels.
 
I still remember watching a streamer play both a hard pacifist and a hard genocide* run of Undertale a few weeks before it exploded into obscene popularity. As someone who knew nothing about the Kickstarter or story beforehand it blew me away. Albeit simple, it is a very well-rounded game that anyone can pick up with intriguing characters and a fantastic OST. Even my husband occasionally listens to it. It's so oversaturated in the gaming community, though, that I'm sure everyone is sick of hearing about it.

:md:

Although, now many indie games are imitating and evolving upon the neat things that Undertale did so I'm sure it seems all mundane and cliche by now.

*Undertale's story changes based on whether or not you defeat all, some, or zero enemies.
 
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