....Yeah, you put a fine point. Which is exactly the problem too. One thought knowing one aspect is enough, then another thought it isn't, then another believes it's a waste of time to know about that matter at all. But then, defining them would cause similar (or different, depending on how you look at it) problems... It's quite difficult, I guess. And good point about connotation and denotation too! Well..I guess if you put everything into denotation-type phrases (aka defining them to hell and back) there's bound to be disappointed people.
Agreed, it'd be an entirely different thing between building knowledge about a culture and building the culture themselves. I'd done a similar thing (only concerning Japan) and I found myself...baffled, because of the clash between the culture people presented-- a mere observation in shape-- and what I'd known, and then the rest were horrible 'fill-in-the-blanks'. Knowing about a culture, in this case, would be in an entirely different level compared to understanding it. I would say even a slight change of perspective would cause a difference in perception and giving values to each culture. :|
I agreed about the bigotry part. Not the same concept but definitely related.
Aaah. I see. =) I often find myself only playing once, going towards -the- perfect ending. XO Multiple endings interests me though, especially one that has buildups and different 'ways', not merely depending on one final choice in one perfect moment. For instance, when you had to choose a side. (Soul Nomad and the World Eaters had this choice presented at the beginning of the game, when you can go and becoming the villain for teh lulz.) Regarding for your character's proper motivation...yeah, I can see how it'd be somewhat senseless (kinda numb to it myself, I guess.) It must have been very hard to drill in that case. D:
Ah, yep; it definitely has some similarities with Trance. Of course, the annoying thing is they set it on a loop....so you kinda get used to listening to them-- then fade! WHAT! It didn't happen in the game! What game soundtracks do you usually listen?
Aaah. Shinra building (and the world map..part..) is a bit, well, disconcerting indeed.